Showing posts with label What iS ThaT?. Show all posts
Showing posts with label What iS ThaT?. Show all posts

Sunday, December 14, 2014

Basic Lithium Polymer (Li-Po) Battery Handling

Li-Po Battery
I have been using Lithium Polymer a lot lately since I found new hobby, playing helicopter. They actually Lithium Hybrid Polymer, because if you open it, got a little liquid inside and they are not fully dry cell.

In the begining, a lot of my Li-Po battery expand like balloon. Quite frustrated. After looking here and there on the internet, I be able to extent my Li-Po battery life : ) . Knowledge is money... So, here I just want to share a few tips how to take care of your Li-Po battery. I hope it benefits you.


Basic Lithium Polimer (Li-Po) Battery Handling


1. Never overcharged a Li-Po Battery.
    Voltage when fully charge for 1 cell Li-Po is 4.2V, empty is 3.7V.
    If you have 2S Li-Po = 2 cell, empty is 7.4V (3.7Vx2), fully charged is 8.4V
    If you have 3S Li-Po = 3 cell, empty is 11.1V (3.7x3), fully charged is 12.6V
    Same calculation for 4S, 5S, and so on...

2. Avoid using battery until below 20% of its capacity. That is approximately 3.8V.

3. Do no store in hot enviroment. Store in shaded dry cool place.

4. Avoid store Li-Po battery fully charged.
    Store Li-Po in 50% charged if you not using them for more than 1-2 week

5. Stored Li-Po battery can discharged itself, make sure you check
    them at least once a week to avoid power drained below 3.7V

6. Do not punch hole to Li-Po battery.

7.
Never charging untended. Put battery on fire proof material away
    from other easy to burn material. Better using Li-Po Guard Bag.

8. Avoid drop a Li-Po battery on hard surface.

9. If you want to throw a way ballooned/damaged Li-Po, fully drain its
    power by hook-up to light bulb and wait until light go off and throw away.

That all that I think important to take care of your Li-Po batteries. If you think I miss out somehing, fell free to comment below. Thank you for visiting my blog : )
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Friday, October 19, 2012

NATO phonetic alphabet, Alpha, Bravo, Charlie, Delta...

Hi all,
Entering oil and gas business recently make me wonder why they call platform name with end A, B, C. They actually Alpha, Bravo, Charlie... and certain area that have 1 mother platform and 4 satellite platform, they add A, B, C, D, and E after each platform name. The mother platform, xxxxx Alpha. The satellite platform, xxxxx Bravo, xxxxx Charlie, xxxxx Delta, and xxxxx Echo.

I c, so what are the rest? So I try ask uncle google for it and found they actually NATO spelling alphabet.. lolcats! This exist because of radio conversation can be fuzzy and hard to hear each other especially on busy radio channel. 

CharacterTelephony
AALPHA
BBRAVO
CCHARLIE
DDELTA
EECHO
FFOXTROT
GGOLF
HHOTEL
IINDIA
JJULIET
KKILO
LLIMA
MMIKE
NNOVEMBER
OOSCAR
PPAPA
QQUEBEC
RROMEO
SSIERRA
TTANGO
UUNIFORM
VVICTOR
WWHISKEY
XX-RAY
YYANKEE
ZZULU

That is all. There is also phonetic alphabet for numbers but not significant different from normal pronunciation.
For further detail you can visit http://en.wikipedia.org/wiki/NATO_phonetic_alphabet

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Friday, April 20, 2012

The Morse Code Table

What Morse Code?
I watched a movie a few days ago and saw people using Morse code in that movie. Tu..tuuut.tuut.bla~bla~bla~... and the guy just said the translated massage on the spot. Wow, wtf!.

I heard about Morse code many times before that, but never really bother to know more about it. Well, we are not really using that Morse code in our hand phone, pda, text message isn’t.

But now, I'm just curious about it. So here, I want to share with my blog visitor about this Morse code and this is also for my future reference. ^.^". Inside the table below are the alphabet and its Morse code.


AlphabetMorse
A.-
B-...
C-.-.
D-..
E.
F..-.
G--.
H....
I..
J.---
K-.-
L.-..
M--
AlphabetMorse
N-.
O---
P.--.
Q--.-
R.-.
S...
T-
U..-
V...-
W.--
X-..-
Y-.--
Z--..


Table below are for numbers;


NumbersMorse
0-----
1.----
2..---
3...--
4....-
5.....
6-....
7--...
8---..
9----.


Inside the table above is just to visualize the Morse Code. The truth to learn Morse Code is to remember it sounds. Below link are the Morse code sounds from A to Z. Each alphabet separated by 5 second silent.


You can hear it while looking at table above. The dot (.) represent short "beep" sound and the dash (-) represent the longer "beep" sound.

That's all I know for now. Of course there is a lot more Morse code such as code for pro-sign, punctuation mark and so on. Above is just the basic part of Morse code. hehe. Thank you for visiting my blog. <(^.^)/


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Wednesday, January 13, 2010

C☮mpilati☮n ☮f ÅSÇII C☮de (ASCII Table)

What is ASCII? The ASCII stands for "The American Standard Code for Information Interchange". ASCII is a character-encoding scheme based on the ordering of the English alphabet. ASCII codes represent text in computers, communications equipment, and other devices that use text. Most modern character-encoding schemes, which support many more characters than did the original, are based on ASCII.

So how to type this characters? Press and hold "alt" key and then type the numbers using the right side of the keyboard [Num Pad] then let go of the "alt" key and the character will appear. Table 1 & table 2 are the example you can try. "The code below tested on my windows 7 x64 ye, windows lain xtau jadi ke x."
ASCII Code

"Alt" + 1 V 86 ½ 171
2 W 87 ¼ 172
3 X 88 ¡ 173
4 Y 89 « 174
5 Z 90 » 175
6 [ 91 176
7 \ 92 177
8 ] 93 178
9 ^ 94 179
10 _ 95 180
11 ` 96 181
12 a 97 182
13 b 98 183
14 c 99 184
15 d 100 185
16 e 101 186
17 f 102 187
18 g 103 188
19 h 104 189
20 i 105 190
§ 21 j 106 191
22 k 107 192
23 l 108 193
24 m 109 194
25 n 110 195
26 o 111 196
27 p 112 197
28 q 113 198
29 r 114 199
30 s 115 200
31 t 116 201

32[Space] u 117 202
! 33 v 118 203
" 34 w 119 204
# 35 x 120 205
$ 36 y 121 206
% 37 z 122 207
& 38 { 123 208
' 39 | 124 209
( 40 } 125 210
) 41 ~ 126 211
* 42 127 212
+ 43 Ç 128 213
, 44 ü 129 214
- 45 é 130 215
. 46 â 131 216
/ 47 ä 132 217
0 48 à 133 218
1 49 å 134 219
2 50 ç 135 220
3 51 ê 136 221
4 52 ë 137 222
5 53 è 138 223
6 54 ï 139 α 224
7 55 î 140 ß 225
8 56 ì 141 Γ 226
9 57 Ä 142 π 227
: 58 Å 143 Σ 228
; 59 É 144 σ 229
< 60 æ 145 µ 230
= 61 Æ 146 τ 231
> 62 ô 147 Φ 232
? 63 ö 148 Θ 233
@ 64 ò 149 Ω 234
A 65 û 150 δ 235
B 66 ù 151 236
C 67 ÿ 152 φ 237
D 68 Ö 153 ε 238
E 69 Ü 154 239
F 70 ¢ 155 240
G 71 £ 156 ± 241
H 72 ¥ 157 242
I 73 158 243
J 74 ƒ 159 244
K 75 á 160 245
L 76 í 161 ÷ 246
M 77 ó 162 247
N 78 ú 163 ° 248
O 79 ñ 164 249
P 80 Ñ 165 · 250
Q 81 ª 166 251
R 82 º 167 252
S 83 ¿ 168 ² 253
T 84 169 254
U 85 ¬ 170
255[space]
[Table 1]
ASCII Code

-backspace- 0008 ² 0178
-tab- 0009 ³ 0179
-enter- 0010 ´ 0180
-enter- 0013 µ 0181
-paste- 0022 0182
-redo- 0026 · 0183
-space- 0032 ¸ 0184
! 0033 ¹ 0185
" 0034 º 0186
# 0035 » 0187
$ 0036 ¼ 0188
% 0037 ½ 0189
& 0038 ¾ 0190
' 0039 ¿ 0191
( 0040 À 0192
) 0041 Á 0193
* 0042 Â 0194
+ 0043 Ã 0195
, 0044 Ä 0196
- 0045 Å 0197
. 0046 Æ 0198
/ 0047 Ç 0199
0 → 9 0048 → 0057 È 0200
: 0058 É 0201
; 0059 Ê 0202
< 0060 Ë 0203
= 0061 Ì 0204
> 0062 Í 0205
? 0063 Î 0206
@ 0064 Ï 0207
A→ Z 0065 → 0090 Ð 0208
[ 0091 Ñ 0209
\ 0092 Ò 0210
] 0093 Ó 0211
^ 0094 Ô 0212
_ 0095 Õ 0213
` 0096 Ö 0214
a → z 0097 → 0122 × 0215
{ 0123 Ø 0216
| 0124 Ù 0217
} 0125 Ú 0218
~ 0126 Û 0219
0130 Ü 0220
ƒ 0131 Ý 0221
0132 Þ 0222
0133 ß 0223
0134 à 0224
0135 á 0225
ˆ 0136 â 0226
0137 ã 0227
0139 ä 0228
Œ 0140 å 0229
Ž 0142 æ 0230
0145 ç 0231
0146 è 0232
0147 é 0233
0148 ê 0234
0149 ë 0235
0150 ì 0236
0151 í 0237
˜ 0152 î 0238
0153 ï 0239
š 0154 ð 0240
0155 ñ 0241
œ 0156 ò 0242
ž 0158 ó 0243
Ÿ 0159 ô 0244
-space- 0160 õ 0245
¡ 0161 ö 0246
¢ 0162 ÷ 0247
£ 0163 ø 0248
¤ 0164 ù 0249
¥ 0165 ú 0250
¦ 0166 û 0251
§ 0167 ü 0252
¨ 0168 ý 0253
© 0169 þ 0254
ª 0170 ÿ 0255
« 0171
¬ 0172
­ 0173
® 0174
¯ 0175
° 0176
± 0177
 [Table 2]

ENJOY!

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Sunday, November 29, 2009

The Romans Numerals


We usually see this number in appendix or at the introduction of many books. Sometimes we got confuse about what this word represent. So, lets execute this confuse.

History of Roman Numerals
Roman numerals, as the name suggests, originated in ancient Rome. No one is sure when roman numerals were first used, but they far predate the middle ages. Theories abound as to the origins of this counting system, but it is commonly believed to have started with the ancient Etruscans. The symbol for one in the roman numeral system probably represented a single tally mark of the kind people would notch into wood or dirt to keep track of items or events they were counting.


How to Translate Roman Numerals
If smaller numbers follow larger numbers, the numbers are added. If a smaller number precedes a larger number, the smaller number is subtracted from the larger. For example, if you want to say 1,100 in Roman Numerals, you would say M for 1000 and then put a C after it for 100; in other words 1,100=MC in Roman Numerals.

Some more examples:
    .:: VIII = 5+3 = 8
    .:: IX = 10-1 = 9
    .:: XL = 50-10 = 40
    .:: XC = 100-10 = 90
    .:: MCMLXXXIV = 1000+(1000-100)+50+30+(5-1) = 1984

Example

Roman Numeral Table
1
I
14
XIV
27
XXVII
150
CL
2
II
15
XV
28
XXVIII
200
CC
3
III
16
XVI
29
XXIX
300
CCC
4
IV
17
XVII
30
XXX
400
CD
5
V
18
XVIII
31
XXXI
500
D
6
VI
19
XIX
40
XL
600
DC
7
VII
20
XX
50
L
700
DCC
8
VIII
21
XXI
60
LX
800
DCCC
9
IX
22
XXII
70
LXX
900
CM
10
X
23
XXIII
80
LXXX
1000
M
11
XI
24
XXIV
90
XC
1600
MDC
12
XII
25
XXV
100
C
1700
MDCC
13
XIII
26
XXVI
101
CI
1900
MCM
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Saturday, October 10, 2009

What is DirectX ?


Introduction
DirectX is an interface designed to make certain programming tasks much easier, for both the game developer and the rest of us who just want to sit down and play. Microsoft needed to introduce a common standard which all games and multimedia applications could follow a common interface between the OS and whatever hardware is installed in the PC, if you like. This common interface is DirectX. Before we can explain what DirectX is and how it works though, we need to know a little history of DirectX.

DirectX history
Any game needs to perform certain tasks again and again. It needs to watch for your input from mouse, joystick or keyboard, and it needs to be able to display screen images and play sounds or music.

Imagine how incredibly complex this was for programmers developing on the early pre-Windows PC architecture, then. Each programmer needed to develop their own way of reading the keyboard or detecting whether a joystick was even attached, let alone being used to play the game. Specific routines were needed even to display the simplest of images on the screen or play a simple sound.

Essentially, the game programmers were talking directly to your PC’s hardware at a fundamental level. When Microsoft introduced Windows, it was imperative for the stability and success of the PC platform that things were made easier for both the developer and the player. After all, who would bother writing games for a machine when they had to reinvent the wheel every time they began work on a new game? Microsoft’s idea was simple stop programmers talking directly to the hardware, and build a common toolkit which they could use instead. DirectX was born.

How it works
At the most basic level, DirectX is an interface between the hardware in your PC and Windows itself, part of the Windows API or Application Programming Interface. When a game developer wants to play a sound file, it’s simply a case of using the correct library function. When the game runs, this calls the DirectX API, which in turn plays the sound file. The developer doesn’t need to know what type of sound card he’s dealing with, what it’s capable of, or how to talk to it. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. He asks for the sound to be played, and it is – whichever machine it runs on.



From our point of view as gamers, DirectX also makes things incredibly easy – at least in theory. You install a new sound card in place of your old one, and it comes with a DirectX driver. Next time you play your favorites game you can still hear sounds and music, and you haven’t had to make any complex configuration changes.

Originally, DirectX began life as a simple toolkit. Early hardware was limited and only the most basic graphical functions were required. As hardware and software has evolved in complexity, so has DirectX. It’s now much more than a graphical toolkit, and the term has come to encompass a massive selection of routines which deal with all sorts of hardware communication. For example, the DirectInput routines candeal with all sorts of input devices, from simple two-button mice to complex flight joysticks. Other parts include DirectSound for audio devices and DirectPlay provides a toolkit for online or multiplayer gaming.

Major Components
The following are the major components (with their related function) that make up DirectX:

DirectDraw - 2D Graphics
Direct3D - 3D Graphics
DirectSound - 2D Sound
DirectSound3D - 3D Sound
DirectMusic - Music
DirectPlay - Network/Multiplayer
DirectInput - Input Devices

DirectX versions
The current version of DirectX at time of writing is DirectX 11 that is available on windows 7. Windows Vista currently uses DirectX 10 and DirectX 9 runs on all versions of Windows from Windows 98 up to and including Windows Server 2003 along with every revision in between. If you have a machine with Windows 95 installed, you’re stuck with the older and less capable 8.0a. Windows NT 4 also requires a specific version in this case, its DirectX 3.0a.

In all but the rarest cases, all versions of DirectX are backwardly compatible. Games which say they require DirectX 7 will happily run with more recent versions, but not with older copies. Many current titles explicitly state that they require DirectX 9, and won’t run without the latest version installed. This is because they make use of new features introduced with this version, although it has been known for lazy developers to specify the very latest version as a requirement when the game in question doesn’t use any of the new enhancements.

Generally speaking though, if a title is version locked like this, you will need to upgrade before you can play. Improvements to the core DirectX code mean you may even see improvements in many titles when you upgrade to the latest build of DirectX. Downloading and installing DirectX need not be complex, either.


Upgrading DirectX
All available versions of Windows come with DirectX in one form or another as a core system component which cannot be removed, so you should always have at least a basic implementation of the system installed on your PC. However, many new games require the very latest version before they work properly, or even at all.

Generally, the best place to install the latest version of DirectX from is the dedicated section of the Microsoft Web site, which is found at www.microsoft.com/windows/directx. You can download either a simple installer which will in turn download the components your system requires as it installs, or download the complete distribution package in one go for later offline installation.

Another good source for DirectX is games themselves. If a game requires a specific version, it’ll be on the installation CD and may even be installed automatically by the game’s installer itself. You won’t find it on magazine cover discs though, thanks to Microsoft’s licensing terms.

Diagnosing problems
Diagnosing problems with a DirectX installation can be problematic, especially if you don’t know which one of the many components is causing your newly purchased game to fall over. Thankfully, Microsoft provides a useful utility called the DirectX Diagnostic Tool, although this isn’t made obvious. You won’t find this tool in the Start Menu with any version of Windows, and each tends to install it in a different place.


 
The easiest way to use it is to open the Start Menu’s Run dialog or press “window key + R”, type in dxdiag and then click OK. When the application first loads, it takes a few seconds to interrogate your DirectX installation and find any problems. First, the DirectX Files tab displays version information on each one of the files your installation uses. The Notes section at the bottom is worth checking, as missing or corrupted files will be flagged here.

The tabs marked Display, Sound, Music, Input and Network all relate to specific areas of DirectX, and all but the Input tab provide tools to test the correct functioning on your hardware. Finally, the More Help tab provides a useful way to start the DirectX Troubleshooter, Microsoft’s simple linear problem solving tool for many common DirectX issues.
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